Date of Award
1-1-2022
Document Type
Dissertation
Degree Name
Ph.D. in Education
Department
Education
First Advisor
Denise A. Soares
Second Advisor
Kayla C. Crook
Third Advisor
Sara A. Platt
Relational Format
dissertation/thesis
Abstract
This dissertation consists of three articles investigating the effects of the Good Behavior Game to increase academic engagement and decrease disruptive behaviors in students who have behavior disorders. Previous literature examined the effects of the Good Behavior Game on student populations in elementary and mainstream settings. Unfortunately, there is a lack of investigation with use of the Good Behavior Game in secondary settings with students with disabilities, especially behavioral disorders. Collectively, these three articles will determine the impact of the Good Behavior Game in secondary settings with students with behavior disorders in mainstream, inclusive and restrictive learning environments. This dissertation study included three articles. The first article (Chapter 2) examines the impact of the Good Behavior Game on increasing academic engagement and decreasing disruptive behaviors in a student with an Emotional Behavioral Disorder (EBD). The second article (Chapter 3) evaluates the same impact in two students with Attention Deficit Hyperactivity Disorder (ADHD). Both articles 1 and 2 use a multiple baseline design across three settings. The third and final article (Chapter 4) reflects on the data retrieved from articles 1 and 2 and provide practitioners in K-12 school settings a procedural guide to implementing the Good Behavior Game to increase academic engagement and decrease disruptive behaviors.
Recommended Citation
Oliver, Allison Nicole, "THE IMPACT OF THE GOOD BEHAVIOR GAME ON ADOLESCENT STUDENT BEHAVIOR IN RESTRICTIVE AND INCLUSIVE LEARNING ENVIRONMENTS" (2022). Electronic Theses and Dissertations. 2263.
https://egrove.olemiss.edu/etd/2263