Date of Award
1-1-2022
Document Type
Dissertation
Degree Name
Ph.D. in Business Administration
First Advisor
Katerina K. Berezina
Second Advisor
Yunhee Y. Chang
Third Advisor
Tanya T. Ruetzler
School
University of Mississippi
Relational Format
dissertation/thesis
Abstract
Firms are skeptical about what values travelers anticipate obtaining from a Virtual Reality (VR) experience in tourism, and the valuation of trade-offs they are willing to make. This scale development aimed to fill this gap in the literature by creating a scale that can capture the perceived value derived from a VR experience in tourism. This research study adhered to well-established, mainstream psychometric scale creation and validation methods as demonstrated by several authors. This study provides a key step in developing measurement theory related to the perceived value derived from a VR experience in tourism and identifies four value dimensions: 1) hedonic value, 2) immersion and presence, 3) ease of use, and 4) virtual environment. Simultaneously, its theoretical relationships help tourism practitioners that confront high competition in the industry look for answers on how to increase differentiation through value creation and increase sales and loyalty.
Recommended Citation
Arroyo Lopez, Fernando, "Perceived Value of a VR (Virtual Reality) Tourism Experience: A Scale Development" (2022). Electronic Theses and Dissertations. 2420.
https://egrove.olemiss.edu/etd/2420
Concentration/Emphasis
Management