Date of Award
2015
Document Type
Thesis
Degree Name
M.A. in Psychology
Department
Psychology
First Advisor
John N. Young
Second Advisor
Karen A. Christoff
Third Advisor
Todd A. Smitherman
Relational Format
dissertation/thesis
Abstract
The aim of this study was to determine what impact (if any) the context (isolated vs. social) of playing different types (violent vs. non-violent) of video games have on people's aggression and positive social behaviors. Participants were randomly assigned to play either a violent video game or a non-violent video game in an isolated context or with another player for 30 minutes, after which they completed the same questionnaires again. Data were then collected on behavioral tasks measuring aggression and prosociality. This experiment failed to find significant effects of violent video game exposure on aggression. Participants who played a violent video game cooperatively scored higher on self-report scales of public prosociality after gameplay. Additionally, participants who played a non-violent game cooperatively scored higher on self-report scales of altruism after gameplay than participants who played a violent video game cooperatively.
Recommended Citation
Beene, Jeremiah Nathaniel, "The Effect Of Cooperative Gameplay On Aggression And Prosociality In Violent Video Game Play" (2015). Electronic Theses and Dissertations. 809.
https://egrove.olemiss.edu/etd/809
Concentration/Emphasis
Emphasis: Clinical Psychology